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SNOW FURY

Toss it. Roll it. Smash everything.

Tilt to steer, push forward for speed, back to brake. Tap the middle of the screen to pause. Beat the clock to every checkpoint or the snow melts away. Hold the boost ring to burn your tank once it passes the notch. Touch mode: drag like a thumbstick. Keys: arrows or WASD, hold Space to boost.

Field guide
  • Checkpoints. Roll through each arch before its clock hits zero. Arriving early banks a few spare seconds and points. Every leg gets longer and faster.
  • Melting. In the last seconds the ball thaws. The faster you roll, the faster you pack on snow. Miss the arch and it is gone.
  • Boost is a tank. Hold the ring to burn it, let go to stop. It needs the notch (25%) to light. Burning it sheds a little snow.
  • Frost crystals, ice spires and nitro cans fill the tank. Stopwatches add seven seconds.
  • Ice core adds a hard armor layer. Slick wax cuts friction. Snow bloom packs on size. Snow magnet reels pickups in and doubles growth. Avalanche smashes everything for a few seconds.
  • Huts. Hit the door and it swings open, roll straight through. Big and fast, you smash the walls instead. Or take the ramp beside a roof for a jump.
  • Crates hide loot. Snowmen add snow. Old firs, cairns and boulders only break for a big, fast ball. Birches and dead trees go easily.
  • Foxes and rabbits may bolt down the hill ahead of you. Deer cross. Hit any of them and it costs you.
  • Deep snow packs on size and armor but slows you. Ice kills your steering. Slush melts you. Campfires knock chunks off.
  • Speed smashes things. Small or slow, you bounce off and it hurts.
  • Jumps have a green chevron landing zone with flags. Land on it and it is smooth, overshoot into the amber and it is a hard hit. You can steer a little in the air.
  • Pause. Tap the middle of the screen, press P, or use the two-bar button. From the pause screen you can resume or start over.
  • The pad at the bottom shows your input: dot up is gas, down is brake. The score multiplier climbs with speed.
  • Storms, wind and night roll in as you go.